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Cyber Brawl
Project Type
Arcade fighting game for Arena+
Date
Published November 2023
Role
Game Developer
Tools/Skills
Unity, C#, Blender
Cyber Brawl is a fighting game developed for Arena+, Streamplay’s game streaming service for mobile.
In the game, the player fights an opponent (controlled by AI or another player) and achieves a score based on how well they fight, combos executed and whether they won the match (at least 2 out of 3 rounds). The game is built on the source-code of the Universal Fighting Engine, available on the Asset Store and bought by the company.
-- Since the game was built with the Universal Fighting Engine, my job was to modify the source code to have the game fit our purposes.
-- All additional systems and mechanics, not covered by UFE, were made by me in C#.
-- 3D models used in the level design were bought from KitBash3D, and character assets were bought from the Unity Asset Store.
-- Game UI was designed by the resident graphic designer, and implemented by me.
-- Game uses a Pipe Messaging tool, developed by me in C#, for the game to communicate to the platform when the game starts, when it is finished (in a win/lose state), and the score achieved by the player.