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Slime Crisis

Project Type

Arcade rail-shooter game for Arena+

Date

Published March 2024

Role

Game Developer

Tools/Skills

Unity, C#

Slime Crisis is a rail-shooter game developed for Arena+, Streamplay’s game streaming service for mobile.

In the game, the player has 3 minutes to navigate through an alien base to find and destroy the boss alien. Players achieve a score by shooting slime at aliens, taking the least amount of damage, and defeating the boss in the quickest way possible.

-- For this game I built a Rail-Design system in the Unity Editor where I could build the path for the character to take using a combination of animation files and start/end gizmos. The system also allows the rail to split into 2 or more branches that the player can choose between at the nodes where the path separates. The system also allows paths to merge at certain nodes. The system uses a custom inspector and paths are visualized by gizmos in the scene view.
-- Level-layout was designed by me, in collaboration with a contracted 3D-artist, who made all of the 3D visual assets for the game.
-- Game UI was designed by the resident graphic designer, and implemented by me.
-- Game uses a Pipe Messaging tool, developed by me in C#, for the game to communicate to the platform when the game starts, when it is finished (in a win/lose state), and the score achieved by the player.

© 2024 by Phillip Steyn.
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